Closest join limitations

The Closest Join feature is not applicable to all objects in all circumstances. Closest Join requires the complete stitch regeneration of the selected objects – the whole object, not just connectors. Stitch regeneration has its limitations:

The Closest Join technique is not as powerful as Branching for run objects. The best it can do is swap the ends of the runs whereas Branching produces a nicely-merged double-run joined in the middle. Voir également Embroidery connections.

RunObjectsClosestJoin.png

 

Tip: Obviously, it only makes sense to apply closest join to sequential objects. Any non-sequential embroidery objects in the selection will trigger an error message.